Dialog Subtitles display out of order or disappear when called to the screen. The users reporting the issue believe this could be due to the priority of the Sound Waves conflicting with one another ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. User DescriptionsSwitching levels, then when prompted to save current unsaved level, selecting ...
Game Mode returns "None" when placed inside of a folder with parentheses in the name. After adding parentheses to the folder name containing the Game Mode, the game mode is then set to none if selec ...
When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty acto ...
If the default value of a child Enum variable is the same as its parent's value, any changes to the parent's default will also change the child's default. ...
Swindow causes a packaged game to become a black screen and become unresponsive ...
Atmospheric Fog is still being rendered within Render Targets using the 'Hidden Actors' option within a SceneCapture2D actor/component. The show flags for the actor work for Atmospheric fog and oth ...
Rotating a foliage actor does not re-apply changes to navmesh. ...
SetRes command does not appear to enter fullscreen when placing an 'f' on the end. The window becomes a window the size and resolution of the numbers that are passed in. ...
When editing multiple Blocking Volumes in geometry mode, only one Blocking Volume will properly update it's collision. This seems to just be an update issue. Moving or editing any BSP will cause t ...