This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...
Placing a special UTF-8 character into the "ProjectDisplayedTitle" will result in GPU dumps failing to open. This appears to be because the dump will switch between us-ascii and UTF-16 file formats ...
BRANCH: MAIN CHANGELIST: 2346079 PLATFORM: Windows DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can ...
This user's project crashes on opening a level in PIE after adding a variable to a struct referenced in the GameInstance. Note that I had to do this twice to get the crash to occur. The project can ...
DESCRIPTION: When using form extended structure with DMs that are hit by a rigid body the resulting hit does not reflect the correct actor if they are both using form extended. If a DM without form ...
This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...
In world partition levels, deleted actors can become unexpectedly unloaded prior to saving, causing loss of work. Specifically, this issue occurs after the undo history has been cleared (either manu ...
Event Tick works when it's running on Windows however once it's packaged or even launched onto all platforms, the event tick does not work as anticipated. This happens on all platforms. *Project ca ...
Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house AMD information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contai ...
If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...