Tested in 4.19, 4.20 Preview, and 4.21 Main. Per User: Lack of the ability to tune-up the Exposure Compensation makes the scene lighting look visually incorrect, especially in fully baked environ ...
I am unable to test the User-provided sample project in any engine version other than 4.19.2. Per User who reported issue: Mips for textures that are not visible in the viewport but get showed du ...
When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project) -Number of morphs is no ...
Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...
With dense volumetric fog enabled it will cause the lighting to get darker each build you do. ...
It is not possible to access properties of the {FAppleARKitFrame}} struct within a Blueprint. The struct itself is exposed as a BlueprintType, but none of its properties are also exposed. ...
This is a regression from 4.19. In 4.19 you were able to change the actor assigned to the array element in a Camera Actor variable. In 4.20 and 4.21 the field is grayed out and displays None with a ...
*Developer's Note* - Material layers are not landscape layers and are not expected to interact. Not sure if this is a bug, but depending on how a layered material is created, its layers may not ...