Unnatural de-overlap occurs when moving inside a mesh-type collision located far from the origin

UE - Simulation - Physics - Jan 8, 2025

The problem appears to occur when the distance from an edge is mixed with positive and negative values in VectorEPA function. The following workaround is suggested that uses absolute values of dista ...

Editor crash on loading a project after enabling the Tango plugin on Linux

UE - Platform - Linux - Aug 22, 2017

Enabling the Tango plugin on Linux causes the editor to crash on restart. Regression: No - Tango plugin not available in 4.16.3 (CL 3561208) ...

Crash trying to rename a checked out umap

UE - Editor - Content Pipeline - Content Browser - Aug 25, 2017

Editor crashes when a person renames a umap asset in the Content Browser that is checked out by another person. This doesn't occur if the user has the asset checked out themselves. ...

The Geometry Collection Dataflow node CreateGeometryCollectionFromSources is breaking Material Assignment

UE - Simulation - Physics - Jul 21, 2025

The Geometry Collection Dataflow node CreateGeometryCollectionFromSources is breaking Material Assignment. As the licensee has pointed out, this previously worked in 5.5. The most probably cause fo ...

Child widget of Retainerbox draws with incorrect offset of RenderTranslation

UE - Editor - UI Systems - Feb 5, 2020

The child widget of Retainerbox was applied incorrectly offset the RenderTranslation of the parent widget and draws it. This issue is 4.24 only. it's fine as well as the preview on UMG Designer in 4 ...

Imprecise Rotation Values produced in the Details Panel when using the Rotation Widget in the Viewport

Tools - Mar 29, 2016

Starting with an asset (static mesh for instance) with a precise rotation value (such as a whole number) in the details panel will result in a imprecise, slightly fractional off value when rotated ...

Landscape Grass Output Instances begin to float when using the Retopologize Tool

UE - LD & Modeling - Terrain - Landscape - Mar 14, 2017

When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...

Nativized widget with String table data crashes packaged game

UE - Gameplay - Blueprint - Jun 1, 2017

There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...

Setting Lights, Static Meshes, and Actors to movable creates lighting error

UE - Graphics Features - Aug 15, 2017

There is an error that is occurring when using movable lighting with objects and actors that are also set to movable. This issue does not occur with objects or lights that are NOT set to movable. V ...