Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...
Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...
Nodes disappear when adding new pins if they are mostly off screen. This appears to happen most often with really tall nodes. ...
Running an EQS for something such as finding a random point on a grid will not generate results on multiple floors. See the attached screenshot for an example. Was unable to reproduce in 4.11.2 d ...
When changing the name of a module or creating a new module, updating the _API of a class to the new module will cause blueprints based on this class to lose reference ...
When applying a Post Process Material Instance as a blendable element in a Post Process Volume with the blend radius set higher than 0, the post process will blend the Master Material's inputs with ...
When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...
When using Precomputed Visibility in conjunction with HLODs and translucent materials without them culling actors occluded by the translucent material. The example gif attached shows that the base ...
When a component is added to an ActorComponent class, and the ActorComponent is then added as a component to another class, the first component appears in the blueprint hierarchy but its detail pane ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context:2357 FORCENOINLINE void ResizeShrink() 2358 { 2359 co ...