UDataTableFunctionLibrary::AddDataTableRow() fails for blueprint-defined row structure types

UE - Gameplay - Blueprint - Feb 2, 2024

The editor-scripting blueprint node "Add Data Table Row" fails when the Data Table uses a Row Structure that was defined in blueprint. Internally, it checks if the passed-in UScriptStruct is derived ...

Crash occurs when opening FP_Walk_Fwd in the First Person Template

UE - Anim - Runtime - Sep 12, 2023

This is a regression. Tested in //UE5/Release-5.2 CL26001984 Opening the FP_Walk_Fwd animation in the first person template results in an assertion. ...

When set the current language and asset group to different languages, the asset group will not work

UE - Editor - UI Systems - Localization - Nov 22, 2020

When set the current asset group language in a particular process, the asset refers to the "source asset" and output warning log. LogPackageLocalizationCache: Warning: Skipping the cache update for ...

Loops don't work with SimpleParallel BT composite node

UE - AI - Dec 16, 2014

Loop decorators don't work with SimpleParallel BT composite node. We need to either fix it, or if we remove support for it restrict users from putting these decorators on SimpleParallel's children. ...

Crash on Importing a specific Large Static Mesh FBX

Tools - Dec 22, 2015

A User's specific Static Mesh FBX made from OSM2World and converted from OBJ to FBX via Blender is causing a crash when imported with the following settings: [Image Removed] When imported with the ...

Unable to change View Options from the menu contained inside of an asset selection dropdown

Tools - Dec 16, 2016

Using the View Options option inside of an asset selection dropdown window does not work. None of the options, other than the Scale slider under Thumbnails, will make any changes and the window is i ...

SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array

Tools - Sep 12, 2017

SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array and the Show only actors array does not take in elements. This issue does not occur in 4.16.3 because the feature w ...

world outliner does not hide attached actors when turning off visibility

Tools - Nov 29, 2017

When attaching actors via the world outliner, there is an issue occurring using the visibility option, actors attached via the world outliner do not follow the visibility of what they are attached t ...

Group movement distorts with scenes of different scale in actor blueprint

Tools - Dec 5, 2017

There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...

Crash Occurs When Opening a Second Sequence After Altering the First While Simulating in Editor

UE - Anim - Sequencer - Jan 30, 2018

-When opening a second sequence after altering the one prior(locking and unlocking the camera) while simulating in the editor, leads to a crash -Did not occur in 4.19 Preview 1 -As for the link to ...