Crash undoing variable change in Animation Blueprint.

OLD - Anim - Aug 1, 2016

Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...

[CrashReport] UE4Editor-MetalRHI.dylib!TranslatePrimitiveType()

UE - Graphics Features - Nov 16, 2017

This is an infrequent but longstanding Mac crash that has occurred since at least UE 4.15. User DescriptionsTried to look at LOD Coloration Callstack from Log[2017.11.15-20.09.54:885][537]TextureS ...

Widget components and widgets in screen space are not the same color

UE - Editor - UI Systems - Jun 27, 2016

Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...

Lighting Build Fails With High Density Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2018

Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...

Crash when exiting PIE after execute demorec command

UE - Networking - Jun 8, 2018

This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...

Naming a Blueprint function/graph with non-ASCII characters can cause a build failure for certain cooked targets when Blueprint nativization is turned on.

UE - Gameplay - Blueprint - Nov 2, 2017

This is due to the [Link Removed] encoded UFunction object name passing through UHT into the boilerplate code (*.gen.cpp) that gets generated from the nativized Blueprint's C++ header file. The iss ...

MetaSounds isn't working with Modular Game Features - LogMetaSound: Error: Target interface is not registered

Audio-Gameplay-Engineering - Nov 22, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Errors:[2022.11.22-18.11.28:472][  0]LogMetaSound: Error: Target interface is not regi ...

Gamepad continues to control editor menus during Mobile PIE session

Tools - Dec 4, 2017

When using a Gamepad, there is an issue where input from the controller continues to control editor menus during Mobile PIE session. This issue does not a appear to be a regression. Versions Tested ...

Blurry RVTs after camera jump

UE - Graphics Features - Aug 7, 2025

When using Runtime Virtual Textures (RVT) on landscape in UE 5.5+, nearby tiles may remain blurry (low-resolution mips) after launching PIE or making large camera jumps (e.g. via bookmarks or viewpo ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...