We need to support geometric transform for meshes when importing skeletalmesh ...
threads: [Link Removed] [Link Removed] Another occurence: [Link Removed] ...
A licensee reported errors related to the sarif file when compiling version 5.5 using FASTBuild. The problem is that the FB implementation code doesn't know how to deal with the /experimental cl.exe ...
Mesh Painting Texture Paint tool can miss some pixels along UV seams, even with "Enable Seam Painting" set to True. This appears to be because of the difference between rasterization and sampling. ...
Calling "FStaticMeshCompiler::FinishCompilation" on multiple assets simultaneously can cause a hang. Also tested on //UE5/Release-5.5, CL: 36784631 ...
From UDN assigned to [Link Removed] ...
Calling UStaticMeshComponent::GetMaterial() during a Blueprint compile on load can cause the Material shader to fail to compile because GetMaterial will trigger a PostLoad call on that Material and ...
Support for animating arrays of structs should either be disabled, or supported. ...