If three or more actors are saved to a level with the same name in the Content Browser of "none", attempting to load the level (open or right click on umap asset in content browser) causes the edito ...
If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...
In some scenarios, FPropertyDelegate::SignatureFunction can point to freed memory after a garbage collection run. This appears to be more common when running the CompileAllBlueprints commandlet. ...
Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...
Certain Translucent Materials with Surface Lighting Models and Additive Material based Particle Systems will not render in Shipping/Distribution configuration using Metal Rendering on an iPhone 6*. ...
See Comments. User reported planar reflections aren't being applied to translucent materials on Mac OpenGL, which may also affect Linux OpenGL and Mac Metal. Need to investigate what this feature r ...
Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...
Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...
Adding the C++ Vehicle feature pack to a project fails to compile with the following error:CompilerResultsLog: Info Error: Couldn't find parent type for 'TP_VehiclePawn' named 'AWheeledVehicle' in c ...
When packaging for iOS the IPA file seems to have increased in size from previous versions. The licensee made an important observation that it appears the master materials have almost halved in si ...