The tooltip text describes the Damage Causer of Radial Damage with Falloff differently than the Damage Causer for Radial Damage nodes. These should be the same. Regression (no) issue (does) occur ...
Modulated shadows are pretty broken on tegra4. see screenshot. ...
When using the Orthographic Camera view (such as that used with the Paper2D Template) any lights that are distant from the world origin will start to fade out as if they are being culled. The distan ...
Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...
Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
Having a blueprint open during PIE causes a significant drop in performance. Having multiple blueprints open can almost render more complicated projects unplayable. The user has reported 120 fps wi ...
Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2707 { 2708 FScopeCycleCounterUObject ComponentScope(Target); 2709 FScopeC ...
It seems like if OSVR_Server is not launched prior to opening the editor, vr-preview functionality will not work (even though the editor starts OSVR_Server at launch). Seems like server must be open ...
Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...