Copying and pasting behavior tree nodes reverses the order of any decorators on the node. Found in 4.11.2 binary. Reproduced in 4.12 Preview 4 binary. Regression? Yes. This does not occur in 4.10 ...
Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
Having a blueprint open during PIE causes a significant drop in performance. Having multiple blueprints open can almost render more complicated projects unplayable. The user has reported 120 fps wi ...
Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2707 { 2708 FScopeCycleCounterUObject ComponentScope(Target); 2709 FScopeC ...
It seems like if OSVR_Server is not launched prior to opening the editor, vr-preview functionality will not work (even though the editor starts OSVR_Server at launch). Seems like server must be open ...
Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...
Attempting to play in editor, standalone, or VR Preview when a behavior tree that is running is open will cause a significant performance decrease. The framerate drops from ~120 to ~80 fps while the ...
When there is in error in a Blueprint that causes the blueprint to fail, in the Compiler Results tab, the link to the node with the error will navigate to the main editor window instead of directing ...
When renaming a blackboard key using the Entry Name box in the key's details panel, the names of the references in the behavior tree are not updated automatically. This is inconsistent behavior be ...