Unable to locally rotate individual foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jul 14, 2017

Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...

Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

Android devices are not opening video source files

UE - Platform - Mobile - Jan 10, 2018

There is an issue when packaging and launching onto an andorid device in version 4.18 where Android devices are not opening video source files, playing the level on the device shows only a black scr ...

Unable to package for Linux with exceptions enabled

UE - Platform - Linux - Oct 9, 2018

Licensee's project requires the bEnableExceptions flag to be set to true in the Build.cs file. The build compiles for Windows, but when attempting to package for Linux they get these errors: Proce ...

Assign Event On Destroyed no longer creates Custom Event Node

UE - Gameplay - Blueprint Editor - Oct 9, 2018

When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space;  type "Assign on Destroyed"  and select  "Assign ...

Crash: Unhandled exception UE4Editor_Renderer!FMobileBasePassMeshProcessor::Process

UE - Graphics Features - Mar 14, 2019

HUD can cause a crash when used with Mobile. "When running from visual studio exception happens here: https://github.com/EpicGames/UnrealEngine/blob/4.22/Engine/Source/Runtime/Renderer/Private/Mobi ...

Disabling DFAO prevents landscape from contributing to Lumen scene

UE - Graphics Features - Lumen - Oct 10, 2023

From licensee: We disabled DFAO on our project (using r.DistanceFieldAO 0) to replace it with Lumen occlusion, as the combination of both was creating dark blobs under bushes and grass. However, we ...

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window

UE - Editor - Workflow Systems - May 27, 2025

Keyboard Shortcuts don't work on the Outliner Window if it is detached from the Main Window. As described in Steps To Reproduce, as soon as the Outliner Window is detached from the Main Window, most ...

Editor crash when opening Project Settings on Linux

UE - Platform - Linux - Mar 29, 2017

When the Project Settings is opened on Linux, a call is made to run an iOS-related C# program (execute iPhonePackager certificates). This call causes the editor to crash. Unable to find mention of ...

Crash Occurs When Setting Child Actor Class in Child Blueprint

UE - Gameplay - Blueprint - May 4, 2017

A crash occurs when setting the Child Actor Class of an inherited child actor component. This is not a regression. It occurs in 4.14.3 CL# 3249277, 4.15.2 CL# 3416026, and 4.16 Preview 2 CL# 34155 ...