Capture Source not changing in Planar Reflections

UE - Graphics Features - Sep 14, 2020

Changing the Capture Source in Planar Reflections is not working as expected. Without being able to change the source, Post Process Materials are not rendering in the Reflection. Reported in versio ...

Niagara Simulation Stage + DynamicMaterialParameters crash

UE - Niagara - Feb 6, 2021

deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...

Input isn't recognized for Shift+F, or just the F key when the Shift key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...

Left Clicking a menu that contains an option with a submenu will cause the submenu to close while hovering its options

UE - Editor - UI Systems - Mar 25, 2022

If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...

Copying collapsed graph with a node with a custom Exec pin results in duplicate pin name

UE - Gameplay - Blueprint Editor - Aug 17, 2022

When duplicating a collapsed blueprint graph which has a node with a custom Exec pin, this results in blueprint compilation error that a duplicate named pin is found. Duplicated exec pins aren't ass ...

Blueprint Editor: BP functions display dropdown instead of checkboxes for uint8 enum parameters

UE - Gameplay - Blueprint Editor - Aug 8, 2017

I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...

Blueprints converted to static mesh with negative scales for a component will invert the faces

Tools - Dec 19, 2016

Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...

Assertion failed: ExportSettings == *ExistingExportSettings [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 546]

UE - Graphics Features - Sep 12, 2023

Generated from CrashReporter Logs can be obtained via Crash Reporter ...

Crash when creating new projects or converting copies of old ones in Japanese

UE - Editor - UI Systems - Slate - Dec 4, 2014

There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...

When running multiple clients in PIE the second player's inputs become toggled every tick when setting Input mode Game only on tick

UE - Editor - UI Systems - Slate - Jul 9, 2015

A user has found that setting input mode to game only on tick will cause the client in PIE to toggle their inputs on and off every tick. If this test is run with a single player the inputs are const ...