Issue reported in [Link Removed] by [Link Removed] 1. Add one component to the 8K Landscape. [Image Removed] 2. Adding Ocean will not render correctly. [Image Removed] [Image Removed] These ca ...
anim blueprint hangs when compiled. Probably a cyclic issue when compiling. A workaround is to add a delay of any time between the set node and the Draw Debug Sphere node. Repros in the following v ...
Opening any files in folders (attached) cause editor to crash. Crash Reporter: [Link Removed] Frequency: 10/10 In user's project (available if needed), opening the project immediately crashes ...
Editor that was cross-built on Windows reportedly cannot start (using a Windows Subsystem for Linux or a VM). ...
Layered destructible meshes do not simulate in the same way between UE4 and PhysX Lab. The observed issues are: 1) After first fracture no more damage is applied 2) Areas seem to react differently ...
The character gets pushed in the same direction that the platform is moving upon landing. This can be corrected by increasing the braking friction factor however, the user believes the behavior is s ...
Actor Components with Auto Activate set to false are still ticking. If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsis ...
Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...
When launching for HTML 5 and using a texture or image that is not a power of two in size the texture does not pan correctly, instead of panning as expected, the material clamps and will remain that ...
UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...