Ledge Movement Stuck (CheckLedgeDirection is always returning true)

UE - Gameplay - Nov 20, 2023

The issue appears to that CheckLedgeDirection almost always returns true, which returns the leftward side step. This is correct for the leftward direction, but is not valid for the rightward directi ...

Contact shadow has box artifacts with backlighting for two sided Subsurface shading model

UE - Graphics Features - Shadows - Nov 14, 2023

See slack channel: [Link Removed] ...

Renderdoc failing to capture

UE - Rendering Architecture - Nov 13, 2023

This is not an issue in Release-5.2. ...

[AI] BTService_RunEQS has rare crash during OnQueryFinished

UE - AI - BehaviorTree - Nov 9, 2023

The crash log shows Error: Ensure condition failed: MyMemory->RequestID != INDEX_NONE [UE5\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Services\BTService_RunEQS.cpp][Line: 93]. Other logs ha ...

Haptic Feedback doesn't work on DualSense devices (and never has)

UE - Gameplay - Input - Nov 7, 2023

The haptic feedback stuff is meant for VR devices, and has never worked with DualSense or any other console (afaik) that isn't a VR device. We technically could support this, but it would just be ...

"Exclude From HLOD Levels" has no effect in a World Partition level set up with HLODs

UE - World Creation - Worldbuilding Tools - HLOD - Oct 18, 2023

Material Layers "swap" location instead of shift downwards.

UE - Rendering Architecture - Materials - Oct 17, 2023

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...

[AI] Unable to bind StateTree task input to the properties of an output object.

UE - AI - StateTree - Oct 13, 2023

StateTree no longer binds to the properties of an output variable from a task or an evaluator. Selecting one of the child properties of the output variable results in an error string being displayed ...