Behavior Tree has missing Service Nodes on project load

UE - AI - Dec 4, 2018

In the project is Behavior Tree that implements some tasks, decorators and services, but for some reason, two of my tasks nodes gets initialized with all the pointers to their services set to null, ...

Certain combined Linear/Angular movements cause Client to freeze for several seconds

UE - Simulation - Physics - May 24, 2019

When using Replicated Movement, certain combined linear/angular movements cause the client to freeze for several seconds and then catch up to the server. This is a regression from 4.21.2 (CL-4753647 ...

Imported TTF fonts rendering unknown glyphs for common characters

Tools - Oct 28, 2019

Imported TTF fonts rendering unknown glyph for previously-working characters such as ' or ! or , or ?. In 4.21 the font was working as expected. User states that custom fonts should be forward-compa ...

Crash after creating a new project

Tools - Apr 29, 2020

User receives a crash at %90 during launch of a newly created project from a fresh install of 4.24.3 and 4.25. The project does not contain any plugins or additional content. Note: User is able to ...

There is no obvious way to disable Auto Exposure in a post process volume

UE - Graphics Features - Jan 31, 2022

There is no easy way to disable auto-exposure on a per-component basis.  This is a big source of confusion for people new to Unreal.  The work around is to set Min and Max Brightness to 1 or set to ...

Behavior of reparenting Component on UE5 is different from UE4

UE - Gameplay - Blueprint Editor - Mar 29, 2022

In UE4, Reparenting the Child Component did not update it on the screen, but the Relative Transform was updated. However, UE5 now retains Relative Transform, so there are on-screen updates. This is ...

Trace to complex collision returns incorrect PhysicalMaterial

UE - Simulation - Physics - Dec 15, 2022

In ConvertQueryImpactHitImp, MaterialIndex is looked up from InternalFaceIndex, but FTriangleMeshImplicitObject:: MaterialIndices is an array by ExternalFaceIndex, so it returns incorrect material i ...

Virtual Heightfield Mesh crash using released Vertex Factory

UE - Rendering Architecture - Jul 25, 2023

When using VirtualHeightfieldMesh we see intermittent crashes in FDepthPassMeshProcessor::TryAddMeshBatch(). This can happen when FVirtualTextureProducerCollection::CallPendingCallbacks() is called ...

Media Playback - PNG Image Sequence Crashes Editor

UE - Media Framework - Sep 14, 2023

The attached 105 frame PNG image sequence ( 1920x1080 w/alpha ) crashes the editor in UE 5.3 and 5.4 when played in the media player or in a MediaPlate.   The same image sequence does not crash the ...

delete_all_material_expressions_in_function Doesn't delete all expressions in one go.

UE - Rendering Architecture - Materials - May 24, 2024

UDN: https://udn.unrealengine.com/s/case/500QP000009NxNBYA0/deleteallmaterialexpressionsinfunction-doesnt-delete-all-expressions-in-one-go?fromCase=1 A UDN user is reporting that the delete_all_mat ...