Open Capture Folder does not function on Linux

UE - Platform - Linux - Feb 10, 2016

After capturing a movie in matinee the folder the movie is saved to does not open on Linux ...

Unable to compile Engine for Debug Editor when bDebugBuildsActuallyUseDebugCRT is set to true

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 10, 2016

When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail. Full output log fr ...

Camera Anim does not register being saved.

UE - Anim - Sequencer - Feb 9, 2016

When a Camera Anim asset is saved/closed, the content added before saving is not retained when reopening the asset causing it to be empty each time it is opened. ...

Generate Project Files is not automatically run after Switch Unreal Engine Version on Mac

UE - Foundation - Core - Feb 8, 2016

When converting a project to a different version of the engine, the GenerateProjectFiles.command process is not ran as it would be on Windows with GenerateProjectFiles.bat. This can cause issues, es ...

Object Orientation does not allow for Instance calculations when passed through Vertex Shader

UE - Graphics Features - Feb 5, 2016

When placed in a vertex shader portion of a material the Object Position calculates correctly for each instance of a instance static mesh. In the same setup, Object Orientation calculates only the ...

Foliage / Instanced mesh components triggering many overlap events

UE - World Creation - Worldbuilding Tools - Foliage - Feb 5, 2016

When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...

Cannot Increment a Blackboard Key Value

UE - Gameplay - Blueprint - Feb 4, 2016

Getting a blackboard value as int and then attempting to increment it does not actually increment the value. Upon attempting to increment a value that started at 0, the editor continued to print out ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Margin Variable cannot be edited while collapsed within a data table

Tools - Feb 4, 2016

If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...