The float property FrameCacheLenght in FVisualLoggerBinaryFileDevice is set with a bool value instead of a float value

UE - Gameplay - Apr 10, 2018

In the FVisualLoggerBinaryFileDevice constructor, the FrameCacheLenght property is set using a bool value. Since FrameCacheLenght is a float value, and the value stored in the .ini file is a float v ...

Game start slowing down when there are more than 10 sprites in the level

UE - Gameplay - Paper2D - Apr 10, 2018

Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...

Stock "P_AssaultRifle_AMmo" and "P_Health" pickup particles from the Shooter Game Pack cause the editor viewport to stutter and hang repeatedly

UE - Graphics Features - Apr 10, 2018

When placing "P_AssaultRifle_AMmo" and "P_Health" pickups into a level there seems to be some stuttering in 4.19 projects. ...

Packaging Fails Due to Camera Cut of Sequencer in 4.19

UE - Anim - Sequencer - Apr 10, 2018

Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occ ...

Editor crashes when entering something in the console

Tools - Apr 10, 2018

Setting your language to German and using a German keyboard will crash the editor when typing into the console. This is the keyboard that was used for testing: [Link Removed]  ...

Collision Viewmodes do not affect Instanced Meshes properly

UE - Graphics Features - Apr 9, 2018

Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes. Regression?: No This also occurred in 4.18 ...

Different result from panner when connecting Time with Period

UE - Graphics Features - Apr 9, 2018

Panner results for a Time node and another Time node with period setting will not stay the same even when the period is set to be long and both Time nodes are outputting the same value. It looks li ...

Crash when using AActor::Rename to change the Outer of an actor to a SubLevel

Tools - Apr 6, 2018

Using AActor::Rename to change the Outer of an actor to a SubLevel will cause the editor to crash when the AActor is shown in the World Outliner. Regression?: Yes This does not happen in 4.18 but ...

[CrashReport] UE4Editor_Renderer!TSet<TTuple<UReflectionCaptureComponent const * __ptr64,FCaptureComponentSceneState>,TDefaultMapHashableKeyFuncs<UReflectionCapt set.h:629

UE - Graphics Features - Apr 6, 2018

No comments from users in crashgroup: 614 615 /** 616 * Finds an element with the given key in the set. 617 * @param Key - The key to search for. 618 ...

Android app fails to open when the date and time has been changed to a time zone that is offset by half an hour

UE - Platform - Mobile - Apr 6, 2018

Android app fails to open when the date and time has been changed to a time zone that is offset by half an our. For example setting the time zone to +4:30. will cause the app to no longer open. ...