After adding C++ to a content-only project, Create Session no longer works in a packaged game. The following warning appears in the log: LogScript:Warning: CreateSession - Invalid or uninitialized ...
Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link R ...
Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...
Applying ApplyAdditive node with Additive motion directly on AnimBlueprint works correctly but applying ApplyAdditive node with Slot node playing additive motion is not working correctly that makes ...
Using Japanese UI(culture=ja), time of saving BP is extremely slow in comparison with English UI(culture=en). In a case of attachment project, TestBP1 and TestBP2 take about 3 minutes using Japanes ...
As detailed in the linked UDN thread, if a server doesn't receive a network packet from a client in 1.5 seconds, it sets the client connection's ViewTarget to null. This will cause dropped reliable ...
Adding map from user's project, CityofEther.umap, crashes editor upon launch or attempting to open the map. Crashreporter: [Link Removed] ...
After adjusting viewport shortcuts in Editor Preferences, the Persona viewport seems only partially responsive to the changes. It's as if the viewport shortcuts are hardcoded for Persona. Example ...
If the user flips a widget using the scaling feature in umg (scaling the widget by -1) this will cause the navigation for the widget to becomes incorrect. ...
When viewing a point drawn by DrawDebugPoint, the point is about 100 times smaller when using an Orthographic camera instead of a Perspective one. ...