Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...
The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...
Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...
When an animation is skipping frames, interpolation will not occur if the Max Evaluation Rate is set to the same number as the number of frames being skipped (or 1 frame higher). The Eval Rate will ...
Spectator Pawn cannot be added to level by dragging into viewport but can be added by using place actor in the level viewport. Regression: This issue occurs in 4.13.2, 4.14.3, and 4.15.1 of the Bin ...
Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...
Crash occurs while progressing through the Landscape Overview tutorial, after the step "After pressing the Create Button, your level should now have a Landscape Actor inside of it" This is a regres ...
The fill bucket tool under foliage does not work with BSP surfaces. ...
-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...