Precomputed AO Mask renders with value of zero after building lighting

UE - Rendering Architecture - Materials - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so it is a regression.  This issue occurs in 5.1 for both normal light building and GPU Lightmass building. In 5.0 th ...

ExpandEnumAsExecs always uses first Exec if an argument name matches Enum value

UE - Gameplay - Blueprint - Jan 13, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. EnumBugBP uses two enum cases and three argument cases for 6 total permutations:Enum w ...

Foliage actors and deferred decals

UE - World Creation - Worldbuilding Tools - Foliage - Jan 13, 2023

Licensee - " We noticed an issue when trying to use foliage to instance deferred decals. The decal will show up, but only on what looks like the first instance of the decal. If I don't use foliage ...

Animation Sequence Keyframe icons missing after adding a Keyframe

UE - Anim - Runtime - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue occurs there as well so this is not a regression. This issue occurs with any bone and setting any amount of Keyframes on any frame. ...

ISM GetInstanceOverlappingBox() ignores the scaling & rotation of instances

UE - World Creation - Worldbuilding Tools - Jan 13, 2023

This functions only uses the instance location and does not rely on it's rotation and scale. It should ideally get the bounds of the mesh, and test intersection using an oriented bounding box built ...

ForwardRendering does not render Single Layer Water and Volumetric Cloud correctly.

UE - Graphics Features - Jan 12, 2023

It seems to be due to the addition of the bIsWaterPixel decision in Engine\Shaders\Private\VolumetricRenderTarget.usf. ForwardRendering cannot access GBufferB. ...

Incorrect Tooltips for Crossfade By Param node

UE - Audio - Jan 12, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

ProceduralMesh created by ImpostorBaker cannot be saved.

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jan 12, 2023

Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected. ...

Crash when Animation Blueprint references Enhanced Input value

UE - Gameplay - Input - Jan 12, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Proejcts with vr.InstancedStereo=true crash on Mac

UE - Platform - XR - Jan 12, 2023

Sounds like neither Multiviewport nor View Instancing (MMV) is not supported on Mac atm, and the logic in StereoAspects asserts. See attached log from a partner. ...