One of the problems is Editor can not get correct SVN status of collections at launch. The following workaround enables to get the correct status. FCollectionStatusInfo FCollection::GetStatusInfo() ...
[Link Removed] Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 ...
A pop can be heard when crossing the Air Absorption distance range while using an HPF. From Slack: "I tracked it down to specifically the HPF – it's when the filter turns on, it jumps instantly to ...
Data layers still contain references to external actors when they are deleted. ...
The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...
Repro rate: 3/3 Objects in the viewport in QAGame project displayed in low resolution. Issue reproduced for precompiled and not precompiled builds. Not reproduced in newly created blueprint third ...
The bug can be worked around by checking the Panel's mode before setting it. ...
From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, and release (ETriggerEvent::Canceled) is not called on them. Any in ...
The Mouse Y axis does not work when assigning LookUp key bind in the project setting. If assigned the mouse will look left/right while moving the mouse and down. ...