Shared collection using SVN as SCC Provider has "!" icon in the content drawer

UE - Editor - Workflow Systems - Apr 22, 2022

One of the problems is Editor can not get correct SVN status of collections at launch. The following workaround enables to get the correct status. FCollectionStatusInfo FCollection::GetStatusInfo() ...

Assigning FSoftObjectPath to null entry in Blueprint Trips ensure on Compile/Load

UE - Gameplay - Blueprint Editor - Apr 21, 2022

[Link Removed] Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 ...

[Attenuation][Air Absorption] - When the listener moves across the min-distance transition point, the HPF pops

UE - Audio - Apr 21, 2022

A pop can be heard when crossing the Air Absorption distance range while using an HPF. From Slack: "I tracked it down to specifically the HPF – it's when the filter turns on, it jumps instantly to ...

References to external actors are not removed when a data layer is deleted

UE - World Creation - Worldbuilding Tools - World Partition - Apr 21, 2022

Data layers still contain references to external actors when they are deleted. ...

Custom Stencil does not display in UE5.0

UE - Editor - UI Systems - Apr 21, 2022

Notify selection in Persona breaks with custom windows display scaling

UE - Anim - Runtime - Apr 21, 2022

The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...

Objects in the Viewport in QAGame project are displayed in low resolution.

UE - Rendering Architecture - RHI - Apr 21, 2022

Repro rate: 3/3 Objects in the viewport in QAGame project displayed  in low resolution. Issue reproduced for precompiled and not precompiled builds. Not reproduced in newly created blueprint third ...

Setting the Take Recorder Panel's mode several times through scripting can cause the panel to become invalid

UE - Anim - Sequencer - Apr 21, 2022

The bug can be worked around by checking the Panel's mode before setting it. ...

ETriggerEvent::Canceled is not set when the player controller is set to "UI Only" in Enhanced Input

UE - Gameplay - Input - Apr 20, 2022

From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, and release (ETriggerEvent::Canceled) is not called on them. Any in ...

Mouse Y axis not working using ArchVisCharacter.

UE - Gameplay - Input - Apr 20, 2022

The Mouse Y axis does not work when assigning LookUp key bind in the project setting. If assigned the mouse will look left/right while moving the mouse and down. ...