When cancelling a build from Visual Studio, UBT keeps running, and another build is generally not possible until one kills the UBT process manually in Task Manager. ...
Need to generally address how to clamp player name. InitNewPlayer seems to be the only place where player name length is enforced, and it's enforced in a poor way. Needs to be enforced uniformly acr ...
User claims that crash occurs when a new user joins a session and the program attempts to unmute the existing players. This only occurs if Network Replays are active. Note: No reproduction has yet ...
Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...
Issue is detailed in the UDN linked. Investigate and fix. ...
When set to use another Emitter's Particles as Source, Ribbon Particles ignore movement of particles in the world if they (the source particles) are set to local space. [Image Removed] ...
Possibly some sort of issue related to SetDefaultSubobjectClass() rather than UMovementComponent specifically. I was able to reproduce in 4.10 release branch and in //UE4/Main with the test project ...
Lower framerates directly affect the velocity of a character's movement if that velocity is provided by another source. ...
When opening the editor the memory usage jumps during PIE. After exiting PIE the memory use does not go back down. ...
Investigate implementing the suggestions in the post at the additional info URL. The user ran into multiple issues trying to customize the behavior of inactive players rejoining. ...