Resetting the Location of an Actor Not Created at 0,0,0 Does Not Reset it to Default

UE - Gameplay - Blueprint - Sep 7, 2016

When attempting to reset the location of an actor blueprint instance that was not created off of an empty actor placed at 0,0,0, the location gets set back to the original location of the empty acto ...

FIndexedCurve::KeyHandlesToIndices not replicated causing crash.

Tools - Sep 1, 2016

FIndexedCurve::KeyHandlesToIndices is not replicated, and so seems to be permanently out of date. This isn't readily apparent when there are more keys than the default amount, but when removing keys ...

FXAA doesn't work if you replace the tonemapper with a material postprocess

UE - Graphics Features - Sep 1, 2016

As reported on UDN. If using a custom postprocess which replaces the tonemapper, FXAA doesn't work. ...

Scene color is copied every draw call if materials read from it (redundant copy optimization is broken)

UE - Graphics Features - Aug 31, 2016

See TranslucentRendering.cpp // todo: this optimization is currently broken DrawingContext.bSceneColorCopyIsUpToDate = (DrawingContext.TranslucenyPassType == ETranslucencyPass::TPT_Separat ...

Custom Scaling Rule Class Being Set in .Ini But Not in Project Settings

Tools - Aug 19, 2016

Setting a Custom Scaling Rule Class in the Project Settings does not change the dropdown to indicate the asset chosen, however the change is made to the config file DefaultEngine.ini. ...

PIE Exits and Error Appears When Attempting to Travel to New Map

UE - Gameplay - Aug 19, 2016

When attempting to use an overlap event followed by an open level node, PIE will exit and errors will appear in the message log. ...

Non-Struct CDO component properties display incorrectly in the property editor.

UE - Gameplay - Blueprint - Aug 17, 2016

UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...

Lighting channels are not supported with tiled lighting

UE - Graphics Features - Aug 15, 2016

Reported via UDN ...

Volumetric Translucent Shadow visibility artifact

UE - Graphics Features - Aug 12, 2016

Volumetric Translucent Shadow has artifacts when using some nodes like noise when clamped between 0,1. This happens with other nodes as well. When using a basic alpha mask or constant value there ...

Frame rate issues using Fixed Frame Rate and Matinee

Tools - Aug 10, 2016

Frame rate issues using Fixed Frame Rate and Matinee. This could be similar to some issues involving "Force Fixed Frame Rate". ...