A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...
Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...
Gameplay Debugger is assigned to apostrophe by default. (Project Settings>Gameplay Debugger) While Japanese keyboards can enter the char by Shift+7 key combination, this key combination does not rec ...
Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...
Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...
When an iOS device receives and answers a call that interrupts a UE4 game, the game will no longer have audio after the call in completed. Expected: End of call returns to gameplay with audio. Actu ...
DBuffer Decals have no effect when setting the flag for Receives Decals for an Alembic Geometry Cache actor. Alembic imports for Static Mesh and Skeletal Mesh are unaffected and work as intended. ...
When moving a character, attempting to change the relative location of one of the character's components is causing it to remain at the default location. If you do not move the character, the locat ...
Particle AnimTrails are not rendering on Mali but will render on the Adreno when using the OpenGL ES 3.1. ES2 renders correctly on both devices, just ES 3.1 does not. The devices compared: Working ...
Using ScreensAlignedUVs material node on some devices does not render correctly at farther distances. Devices tested with: Working: iOS 5s and Pro Working: S7 Edge - SM-g935P Working: LG G4S - ...