Problem with material layers using interpolator nodes

UE - Rendering Architecture - Materials - Jun 7, 2024

The Vertex Interpolator Material Expression appears to collapse separate instances from separate Material Layers, leading to visual artifacts when used. Also tested on UE5_Main, CL: 34200103 ...

Displacement + TAA causes "vibrating"/"buzzing" artifacts

UE - Rendering Architecture - Jun 4, 2024

There is a buzzing artifact on shadows that is seen in the provided test project. The problem seems to be far more subtle when VSM is turned off. Licensee mentions that turning r.Velocity.ForceOutpu ...

[AI] Navmesh shows in editor but does not get loaded in PIE

UE - AI - Navigation - May 13, 2024

When using static or dynamic modifiers only navmesh, there are times that the navmesh will build and display correctly in editor, but it does not get properly loaded at runtime (PIE/SIE). The Recast ...

Expanding pins and moving nodes in graph marks Compile as dirty

UE - Anim - Rigging - Control Rig - May 8, 2024

Expanding pins and moving nodes in the graph marks the Control Rig blueprint as dirty, requiring a recompile of the entire blueprint.  Blueprints do not do this.  ...

Serialized Blueprints containing MIDs do not load correctly in packages.

UE - Rendering Architecture - Materials - May 8, 2024

This issue is an easy fix but raises a different problem which is likely ingrained in UE, which is that MIDs should not be serialized out and should always be transient. Unfortunately we are in a po ...