Animation compression deadlock

UE - Anim - Runtime - Anim Blueprints - Feb 5, 2026

The deadlock occurs when attempting to cancel compression during animation sequence destruction. The compression thread ends up deadlocking with the game thread, which is the one requesting the canc ...

Drag and drop does not work from a window created with PySide

UE - Editor - Workflow Systems - Feb 5, 2026

The cursor position is no longer updated during drag and drop, so drag-over events cannot respond correctly. Commenting out the following code in WindowsCursor.cpp works as a workaround ( the behavi ...

Possible to duplicate shot tracks

UE - Anim - Sequencer - Feb 5, 2026

Multiple shot tracks are a problem source, and UE seems to try and pre-empt them by disabling the menu option to add a second one when one is already in there. Duplication, however, is still permitt ...

Adding weights to bones doesn't properly update skeltree

UE - Anim - Rigging - Skeletal Editor - Feb 5, 2026

DynamicMaterialParameters Niagara module resets write flags on emitter update

UE - Niagara - Feb 4, 2026

When using the DynamicMaterialParameters Niagara module in UE 5.6, 5.7, and UE5-Main (CL 50298778), updating an emitter causes Boolean values, such as Index0Float0Write, to reset to default values, ...

Mover | FStanceModifier adjustment teleport on Crouch/Uncrouch can fail when child components intersect world

UE - Gameplay - Player Movement - Mover - Feb 3, 2026

Context When crouching and uncrouching with Mover’s DefaultMovementSet, the pawn capsule’s half height is changed. This behavior mimics the CharacterMovementComponent. To ensure the pawn’s feet sta ...

Mass entities initializing fragments on the incorrect archetypes due to shared CreationContext

UE - AI - Mass - Feb 3, 2026

UMassAgentSubsystem::HandlePendingInitialization creates a single FEntityCreationContext that is reused across all iterations of the PendingAgentEntities loop. When SpawnEntities eventually calls in ...

SimpleStreamableAssetManager: Memory Bloat/Leak in AssetIndexToBounds4Index

UE - World Creation - Worldbuilding Tools - Feb 3, 2026

Overview: A report has been received regarding a memory leak that eventually leads to OOM crashes when s.StreamableAssets.UseSimpleStreamableAssetManager=1 is enabled. In projects that utilize this ...

Ending a GameplayAbility from an AbilityTask created by the same GameplayAbility does not correctly end the AbilityTask, and it continues ticking.

UE - Gameplay - Gameplay Ability System - Feb 2, 2026

When a GameplayAbility is ended from within a child AbilityTask, the AbilityTask is not cleaned up correctly. As a result, even though the GameplayAbility is no longer active, the AbilityTask contin ...

“S” key fails to add key to transform when additive track Is locked

UE - Anim - Sequencer - Feb 2, 2026

When an additive transform track is locked, pressing the “S” key does not add a new key to the sequence. No key is added to either the additive track or the base transform track. What the user expe ...