Single Planes do not generate collision on import or with the Convex Decomposition window. Workaround: box Collision can be added via the Collision > Add Box Simplified Collision. I checked as fa ...
When the editor first opens, and you open Sequence Recorder, the base path will be defaulted to /Game/Cinematics/Sequences. Cinematics and Sequences do not exist at this point so it will create thos ...
The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window. I was unable to reproduce this in a new blank project using a single cube me ...
[Link Removed] Release-4.15 stream, latest. I built qagame in debug. Then I run it: trigger prox sensor - vr turns on 'stereo off' - vr off release prox sensor 'stereo on' - crash inside ovr_Submi ...
The 'Wait for Movies to Complete' flag has had its behavior reversed. Previously when you had the flag set to true, it would wait for any intro movies to complete before loading the level. Now it se ...
Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...
When trying to build the entire engine solution or UnrealCEFSubProcess directly, Visual Studio 2013 is required to be installed for UnrealCEFSubProcess to complete successfully. There is also an err ...
Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...
This is not a regression as it occurs in 4.14.3. Also this did not occur in a source build of UFE from Github. Excerpt from the logs:UE4Editor-Cmd: [2017.02.07-18.58.10:328][ 0]LogCook:Display: ...
When overriding a BlueprintNativeFunction in a child class, if the inheritance is multiple levels deep, the override does not work correctly. As shown in the reproduction steps, this the example to ...