Selecting multiple actors with differing DataTableHandles causes data loss

UE - Gameplay - Jan 4, 2021

The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...

Pressed event triggered after calling FlushPressedKeys while holding the button

UE - Gameplay - Input - Oct 2, 2024

This is an issue related to the behavior of the FlushPressedKeys function when called manually while a button is held. Once the function is called in C++, a Pressed event gets triggered even though ...

In -game in Editor, if streaming-in a LevelInstance and initialize its world partition, then leaving that cell and make it go outside the streaming grid, to re-enter it again, will trigger a check(!StreamingPolicy) if no GC has happened during that time.

UE - World Creation - Worldbuilding Tools - World Partition - Jan 27, 2025

This crash can be fixed by adding a couple of || IsRunningGame() like it is done here:    FGenerateStreamingContext Context = FGenerateStreamingContext()        .SetLevelPackagesToGenerate((bIsPIE ...

MediaFramework movies not playing properly in Shipping

Media Framework - Nov 7, 2017

`check(Samples.Pop());` this kind of `Pop()` inside of a `check()` is in a few places in MediaSampleQueue.h and MediaSamples.cpp but `check()` expands to nothing in Shipping/Test, so, required work ...

Dithered LOD Transition does not work on some mobile devices

UE - Platform - Mobile - Aug 27, 2019

I tested with some mobile devices and Dithered LOD Transition did not work on Huawei P20 Pro. This problem does not occur with Snapdragon. This problem does not occur with Snapdragon like Pixel 3. ...

Selected Objects Get Filled With Orange Color (Mac)

UE - Graphics Features - Nov 3, 2016

When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...

Suspension CoM calculations don't update with mass.

UE - Simulation - Physics - Dec 15, 2016

UWheeledVehicleComponent calculates the Suspension settings only when the physics state is first created. When CoM is set through the editor, the vehicle is constructed with the appropriate offset ...

Using multiple SceneCapture2D with DLSS Enabled crashes UE

UE - Graphics Features - Nov 22, 2024

A licensee is reporting a crash (or rather a check fail) in Sceneview.cpp which happens with when a SceneCapture2D is used with DLSS enabled. He has a fix, and wants to share it with us for integrat ...

Hot Reload crash on PIE with custom AIController and Perception Component

UE - AI - Sep 29, 2015

If a pawn in the level is using a custom AI Controller that sets the AIPerceptionComponent in code, the editor will crash on PIE after a hot reload. CrashReporter: [Link Removed] ...

Collision of child actor doesn't rotate if the parent is simulating physics

UE - Simulation - Physics - Aug 11, 2015

Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...