Spawnables in Level Sequence Cause Sequence to Dirty

UE - Anim - Sequencer - Feb 7, 2018

When a sequence contains a spawnable, it is immediately dirtied after saving and closing ...

"Go to Definition" does not work properly in Binary

UE - Foundation - Core - Feb 1, 2018

Using the Go to definition option on a blueprint node in the Binary editor opens Visual Studio but does not actually show the definition as requested. The user is instead given the following warning ...

Editor Crashes when turning on Temporal Upsampling on Mac

UE - Graphics Features - Jan 19, 2018

There is an issue occurring where the editor crashes when turning on Temporal Upsampling on Mac. This issue is not a regression as the feature was added in 4.19 Versions tested: 4.19p1 CL - 3837072 ...

Black screen displayed on iPad when project using ARKit enables the Metal Forward-Desktop Renderer option

UE - Platform - XR - Dec 20, 2017

When the Metal Desktop-Forward Renderer option is enabled for a project using the ARKit, the camera input does not appear to be displayed as the background for the app. The background remains black, ...

[CrashReport] UE4Editor_AIModule!FEnvQueryInstance::PrepareContext() [envqueryinstance.cpp:128]

UE - AI - Dec 14, 2017

Comment from user:Moving EQS Testing pawn with live update ...

Can Not Add New Montage Section Name to a Montage on a Mac

OLD - Anim - Nov 21, 2017

-Section Name shows up on Windows and not Mac -Does not occur in 4.17.2 Currently waiting to test in 4.19 ...

[CrashReport] FMacWindow::ApplySizeAndModeChanges | SWindow::Resize()

UE - Platform - Apple - Nov 21, 2017

This is an infrequent Mac crash in the 4.18 release. The callstack is similar to [Link Removed] and originally thought to be part of the same issue, but that Jira has been fixed and many other simi ...

[CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]

Tools - Nov 21, 2017

This is a common crash in the 4.18 release. Users have not provided any descriptions about their actions when the crash occurred. Source Context 301 /** 302 * Specialized assignme ...

[CrashReport] UE4Editor_Engine!FBoneContainer::GetParentBoneIndex() [bonecontainer.cpp:273]

UE - Anim - Rigging - Nov 21, 2017

This is a common crash coming out of the 4.18 release. User Descriptionsnow it crashes every time I click the "Two Bone IK" node. Hmmm... Source Context 261 int32 FBoneContainer::GetParen ...

Client actor attachment incorrect with replicated root component

UE - Networking - Nov 18, 2017

If the actor with a replicated root component spawns and is immediately attached, when it replicates to the client the transform will be incorrect. Adding a small delay between the spawn and attach ...