(BUG) Sequencer Root motion breaks down when using SwapRootWithActor, translation track and transform origin actor

UE - Anim - Anim in Engine - Jul 19, 2024

When "Sequencer.ThreadedEvaluation.AllocationThreshold 8" is initiated, characters in a level sequence that have “Swap Root Bone Actor” activated on their animation will begin to slide very fast acr ...

Regression - Inherited component properties on actor instances of derived blueprints are silently reset to defaults when the blueprint is compiled, causing data loss

UE - Gameplay - Jul 19, 2024

In certain circumstances, when a derived blueprint is compiled, all properties from its inherited components can be silently reset to defaults on instances placed on the current level. This results ...

For a TMap with C++ enum keys, deleting and re-adding a map entry in the Editor can corrupt the map data.

UE - Editor - Workflow Systems - Jul 19, 2024

When adding an entry to a TMap using UE's property editors, in most cases the new entry comes with a default-initialized key (if such key already exists, the insertion fails). The case of a UENUM de ...

Sequencer- New takes will not respect project setting take number if initial asset doesn't have a shot number

UE - Anim - Sequencer - Jul 18, 2024

With 5.2, we allowed the take separator to be multiple characters long. But it would appear that when using this feature, if you don't also have a 'shot number' before the take separator, then the n ...

RunAssetExportTask do not pass the automated property to the exporter

UE - Editor - Content Pipeline - Import and Export - Jul 17, 2024

Sequencer- Cannot change multiple selected spawnable's class

UE - Anim - Sequencer - Jul 17, 2024

Only the first selected spawnable actor binding will have its class changed when selecting 'Change Class' from the right click menu. ...

Navmesh blocking representation for cylinders is wrongly offset when the mesh has IsDynamicObstacle=true

UE - AI - Navigation - Jul 16, 2024

In a mesh asset, setting Navigation>IsDynamicObstacle=true will make the Navigation / Cylinder Collision projection appear in a wrong position. As described in the case, the fix should reside in Na ...

Sequencer- Crash on restoring state when a user has animated level visibility as well as skeletal animation on an actor in the invisible level

UE - Anim - Sequencer - Jul 16, 2024

When a level sequence animates level visibility as well as skeletal animation on an actor within that sub-level, restoring state will first unstream the level, which will unregister the skeletal mes ...

Crash when playing NiagaraSystem with mesh renderer in CPUSim with Compress Attributes enabled when stompmalloc is enabled

UE - Niagara - Jul 16, 2024

Crashes when playing Niagara particles with the following conditions enabled. It crashes only when stompmalloc is enabled, not when disabled. Enable Ray tracingEnable Compress Attributes in System P ...

Different CRC32 Results for Repeated Hashing of UStaticMesh

UE - Foundation - Jul 15, 2024

1. Download the Licensee repro, compile, and open:https://udn.unrealengine.com/s/contentdocument/069QP00000CdN7WYAV 2. Press the first hatched button on the top bar, next to the Platforms dropdown. ...