The conditions for this bug are fairly specific. The actor must be statically placed, with its only replicated property being the fast array, and net.PushModelSkipUndirtiedFastArrays must be enabled ...
we need to investigate why between editor restarts the DDC key generation for the motion matching pose search databases is not deterministic, causing the assets to be rebuilt ...
Blueprint breakpoints on EventEndPlay do not break execution of the PIE session before the session is destroyed. ...
The URL parser encodes the input path to a URL-encoded path even if it is local, so if the path contains unicode characters (such as Japanese Kanji ), the media file cannot be read. Following worka ...
PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...
Editing an actor's properties in a sequence causes the animation to go to ref pose. ...
in 4.27 open this asset could not crash ,but 5.0.2 could get crashed ...
This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing. ...