Users are receiving "ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See [Link Removed] for more information. " issue when submitting apps. ...
Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...
An animation's sub instances will tick twice per frame if a post processing BP is set. ...
GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
Switching over to GPUCompute with Skeletal mesh surface sampling will crash in Vulkan. This does not occur with CPU sims or in D3D. When testing with D3D I would get the same Niagara compile warning ...
GameplayAttribute-type function arguments in BP-callable functions(I.E a Blueprint event graph) or nodes have their value reset on BP compilation ...
In Content Browser Preview asset looks correct, but when opening and using texture. Only textures A and B are used instead of A,B, and C. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
When diffing the two blueprints, the FText values are deemed different when they are the same. A workaround has been found by doing a pure string-compare for FText inside "GraphDiffControl::ArePinsD ...
OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...