LIVE: StartFPSChart Command references an invalid command in the console

UE - Foundation - Core - Nov 14, 2014

The Command "StartFPSChart" references an "EndFPSChart" which is not recognized and should reference "StopFPSChart" ...

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash

UE - Platform - XR - Nov 21, 2014

Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...

SimpleMoveTo does not work on Clients

UE - Networking - Jan 9, 2015

SimpleMoveTo does not work on Clients. ...

Packaging for shipping on Android with 'for distribution' checked will cause the build to fail

UE - Platform - Mobile - Mar 5, 2015

When you attempt to package a project for shipping with 'For Distribution' enabled, the build will fail for mobile. ...

Camera Rotation Not Working With Mouse if Mouse Cursor is Shown

Tools - Apr 11, 2016

When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...

Audio stops working when unplugging and replugging USB headset

UE - Audio - Jan 19, 2016

Game sounds can no longer be heard after unplugging and re-plugging back in a USB headset during a match. This also occurs when plugging a USB headset anytime during the course of the match. ...

Coordinate indicator disappears when entering landscape editing mode

Tools - Oct 24, 2016

Coordinate indicator disappears when entering landscape editing mode. The indicator disappears after switching to landscape mode in the editor Note: This appears to work in 4.13.2 ...

Attempting to apply instance changes to blueprint after altering a struct array crashes editor

UE - Gameplay - Blueprint - Dec 14, 2015

Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...

Attempting to open a map in content browser that is currently loaded in world composition browser crashes editor

Tools - May 12, 2015

Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...

Splitting transform pins on add component nodes creates an additional transform pin when duplicated

UE - Gameplay - Blueprint - May 28, 2015

If an add component node is duplicated after the transform pin has been split, it will create an additional transform pin and keep the original split variables. ...