Crash when connecting to Source Control

Tools - Apr 27, 2016

Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...

Example 1.3: Constraint Profiles animation not working in ContentExamples

UE - Content - Content Example - Mar 25, 2022

This bug does not occur in //UE5/Release-5.0-EarlyAccess or in Release-4.27 making it a regression.  This also occurs in //UE5/Main  ...

Unable to Edit Curve Names between 2 Different Animsets (if name of curve is the same)

OLD - Anim - Aug 13, 2015

If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...

Crash after converting to 4.7.0 from 4.6.1

UE - Gameplay - Blueprint - Feb 26, 2015

User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...

Crash on Assigning Material to Element 1 in Reimported Static Mesh

Tools - May 15, 2015

[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...

WP level instance runtime settings affect streaming generation

UE - World Creation - Worldbuilding Tools - World Partition - Nov 16, 2023

If a level instance uses different runtime settings then it can override the main WP's runtime settings with UWorldPartitionRuntimeSpatialHash::ApplyCVars Runtime settings:GRuntimeSpatialHashUseA ...

Layers render transparent in Material_Advanced 1.3 display in ContentExamples on HD4600

UE - Graphics Features - Nov 1, 2016

Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...

RenderTrace fatal error, shader expected a uniform buffer at slot 1...

UE - Rendering Architecture - Mar 4, 2024

RenderTrace plugin does not appear to have been updated for a change that moved the GPUScene out of the View buffer to its own uniform buffer. (CL 24027890) The test project is based on FirstPerson ...

Modified a mesh used as complex collision mesh does not affect the collision in the editor

UE - Editor - Feb 17, 2020

When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...