When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...
DESCRIPTION: The materials are cleared from a destructible that is created in PhysX Labs when a chunk in any of the depths is selected and if any of the chunk parameters are set to true. ATTACHED: ...
Crash Report: [Link Removed] UE4Editor_Core! FText::FText() + 19 bytes text.cpp:251 UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 674 bytes linkerload.cpp:2524 UE4Editor_CoreUObject! Loa ...
The original bug report is unclear – of course framerate of the game on PC will not match device – but QA has found a bug here. Seems like the game thread max tick rate is not being enforced in the ...
BRANCH: MAIN CHANGELIST: 2374441 PLATFORM: Windows DESCRIPTION: The functionality to use the hotkey to deselect an object in the viewport using the ESC key no longer works in 4.7 without first sel ...
Flipbook components' collision in Characters is ignored. ...
Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...
Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...
Launching standalone or a packaged game that forces fullscreen at launch does not gain control of mouse/keyboard input until after the screen is clicked on. ...
There is no longer an option to create a new montage branch point by right clicking in the CharacterAnimBP. ...