Level blueprint is being executed twice at start of PIE So far I have only seen this behavior with the Print String node when wired to Event Begin Play or Event Tick. I have been unable to reprod ...
If a UFUNCTION takes a pointer to a component as a parameter, the project cannot be built if the component's class is marked as deprecated. The error message that is provided states that the propert ...
No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...
Animation Blueprint preview window does not update to displays the effects of the Anim Dynamics node. Preview updates fine in the asset's Blueprint and PIE. Still occurs when turning on "Enable L ...
When using the OR operator in the search bar of the content browser it appears to return wrong search results when the asset's names begin with a number. ...
With the geometry data getting bigger and bigger we hit more often the int32 limits of the default TArray. All geometry data is store in array so we cannot have more then 2GB of vertexinstances or t ...
See UDN Thread: Possibility for reducing loading times for morph targets by moving work to editor/cooker/ddc (whichever is appropriate) Loading times: Our model has ~70k verts and ~900 morphs – O ...
Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...
When a non-replicated actor is destroyed on the client through the use of bNetForce, any child actors that are also non-replicated will not be destroyed correctly. ...
On Released fires when holding down a button when using touch with the mouse or finger. This happens in mobile preview as well as on devices. As a note, if he mouse is moved before the release auto ...