Unable to edit double variable in property matrix

UE - Editor - Workflow Systems - Oct 2, 2023

Since UE5.0, cannot edit double variables in property matrix. In UE4.27, it worked correctly and could be edited from the property matrix. This is because double variables are not supported in SProp ...

Property window doesn't not propagate changes consistently with WithIdenticalViaEquality

UE - Gameplay - Components - Sep 29, 2023

Download and unzip attached project.Run editor.Select actor.Select BP_MyComponent in Outliner.Change "Some String" to any value. Observe that value resets to the default.Change "Category" to any value ...

Properties not serialized when moving actor/component depending on unrelated specifiers

UE - Framework - Blueprint - Sep 25, 2023

When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...

Crash when editing nested Blueprint structures

UE - Gameplay - Blueprint - Sep 22, 2023

See submitter's analysis here: [Link Removed] ...

Setting a Sound Wave variable by the drop down menu of a Macro results in a missing properties error for Duration

UE - Gameplay - Blueprint Runtime - Sep 20, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 When using the drop down to select a sound wave asset as an input for a Macro then getting the duration of the sound wave within the ...

Pins using SGraphPinNameList do not handle reset correctly and do not have a "None" entry

UE - Framework - Blueprint Editor - Sep 15, 2023

From the UDN licensee: I put together a draft PR of something that should work. As I mentioned in the PR, this works as expected with one caveat; in SPinComboBox::Construct we are hardcoding the to ...

User Defined Enums don't support the UseEnumValuesAsMaskValuesInEditor meta specifier

UE - Framework - Blueprint - Sep 13, 2023

The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this ...

IES Texture Icon changes to a gradient bloom once assigned

UE - Editor - Workflow Systems - Sep 13, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 After assigning an IES Profile to a light the icon for that profile updates to a gradient bloom preventing the profile from being pr ...

When using a hierarchy of "FilterBar.json" Editor Config files, filters added in the Editor are saved in the Engine-level file, but filters removed in the Editor are not saved anywhere

UE - Editor - Workflow Systems - Sep 13, 2023

The Editor Config system appears to support a hierarchy of JSON files (similarly to INI files) in three locations:Engine: "../../../Engine/Config/Editor"Project: "<PROJECT>/Config/Editor"User: "<APP ...

Multi-User - Conflict between two users dragging a selection

UE - Virtual Production - Tools - Multi-user - Sep 12, 2023

During a Multi-User Editing session with two or more team members two or more users can take control of the same actor and move it to different locations in the viewport at the same time. However, ...