If a UFUNCTION is declared as both BlueprintCallabl as well as static, with the meta specifier "WorldContext = "SomeContext"", the function does not show up in the list of function calls for any blu ...
Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...
Using the slomo # command when Run Dedicated Server is set has no effect. Command still functions when this checkbox is set to false. Regression: No, same behavior occurs in 4.16.3 ...
The right click paste option is grayed out when trying to copy and paste a widget in to an expandable area widget via the right click menu. ...
Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...
I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...
The web browser widget does not appear to load correctly on iOS. It appears as a solid white block. This has been seen on: iPhone X, v11.4 (A11 Bionic) iPhone 6, v11.4 (A8) It did not occur on a ...
The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized. ...
Disabling the SteamVR plugin in a Blueprint-Only project causes the packaging process to require an IDE to complete, as it requires compilation. Regression?: Yes This did not occur in 4.16.2 Note: ...
On Anim Initialize even triggers when the user compiles the blueprint multiple times when not playing in viewport. ...