Meta data specifier WorldContext prevents functions from being called in Object blueprints

UE - Gameplay - Blueprint - Aug 31, 2017

If a UFUNCTION is declared as both BlueprintCallabl as well as static, with the meta specifier "WorldContext = "SomeContext"", the function does not show up in the list of function calls for any blu ...

VS fails to compile when USTRUCT is referenced as BlueprintReadWrite or BlueprintReadOnly

UE - Foundation - Cpp Tools - UnrealHeaderTool - Aug 22, 2017

Defining a FBoneReference variable as BlueprintReadWrite or BlueprintReadOnly in the UPROPERTY macro fails to compile in 4.17. The error message provided by VS states: LogCompile: Error: Type 'FT ...

Slomo command has no effect when Run Dedicated Server is set

UE - Gameplay - Aug 18, 2017

Using the slomo # command when Run Dedicated Server is set has no effect. Command still functions when this checkbox is set to false. Regression: No, same behavior occurs in 4.16.3 ...

Cannot paste into "Expandable Area" widget

UE - Editor - UI Systems - Aug 15, 2017

The right click paste option is grayed out when trying to copy and paste a widget in to an expandable area widget via the right click menu. ...

Spring Arm rotation only prints Yaw after 4.17 conversion

UE - Gameplay - Aug 11, 2017

Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...

Blueprint Editor: BP functions display dropdown instead of checkboxes for uint8 enum parameters

UE - Gameplay - Blueprint Editor - Aug 8, 2017

I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...

widget shows up solid white on iOS

UE - Platform - Mobile - Jul 24, 2017

The web browser widget does not appear to load correctly on iOS. It appears as a solid white block. This has been seen on: iPhone X, v11.4 (A11 Bionic) iPhone 6, v11.4 (A8) It did not occur on a ...

Project Blueprints cannot be excluded from being nativized using the ExcludedAssets setting

UE - Gameplay - Blueprint - Jul 20, 2017

The ExcludedAssets setting in the DefaultEngine.ini file does not appear to actually exclude a project Blueprint from being nativized. ...

Packaging with Steam VR plugin disabled requires an IDE

UE - Platform - XR - Jul 20, 2017

Disabling the SteamVR plugin in a Blueprint-Only project causes the packaging process to require an IDE to complete, as it requires compilation. Regression?: Yes This did not occur in 4.16.2 Note: ...

On Anim Initialized gets triggered when the user compiles the blueprint multiple times

OLD - Anim - Jul 12, 2017

On Anim Initialize even triggers when the user compiles the blueprint multiple times when not playing in viewport. ...