Changing blendspace on a blendspace player node resets the play time

OLD - Anim - Jan 11, 2017

Open QAGame and duplicate Player_RunBlend to Player_RunBlend2. Create an animation blueprint for M_Avg_Base_AnimSkeleton and set it up in the screen shot below. ( "New Var 0" and "New Var 1" contai ...

Scrolling the mouse wheel slowly on Mac does not have any effect in the editor

UE - Platform - Apple - Jan 19, 2017

REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...

Filename issue for Stick Figure Project 2D project

Docs - Samples - May 2, 2017

There is an issue packaging the project Unreal Stick Figure 2D project that is available in the learning tab. The project cannot package from the outset because of a couple of files that uses space ...

Shortcut(Ctrl+W) do a duplicate action in Blueprint Interface function list even if threre is no duplicate/copy action in the context menu.

UE - Gameplay - Blueprint - May 10, 2017

Blueprint Interface functions have no duplicate/copy context menu but still shortcut (Ctrl+W) is working and making duplicated arguments. ...

Editor hangs at opening Widget blueprint editor when editor preferences window is up.

UE - Editor - UI Systems - Jun 14, 2017

Editor is not responding when opening WB with Editor preferences window is up. ...

Cannot paste text into Text Box in HTML5 build

UE - Platform - Mobile - Sep 14, 2017

With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...

UI transparency breaks when dragging a game window around the screen

UE - Editor - UI Systems - Nov 20, 2017

When a game window launched from UE is moved around the screen, any transparent elements on the screen will turn fully opaque. The loss of transparency also causes some text to become blurry. This d ...

"No value will be returned by reference" when calling Event Dispatcher with an Array

UE - Gameplay - Aug 14, 2018

When creating an Event Dispatcher that sends an array, a blue Note shows up on the bottom of the Call node stating that "No value will be returned by reference". This is a similar issue to [Link Rem ...

Don't display events in blueprint function with profile stats.

UE - Foundation - Core - UObject - Nov 28, 2019

When look at stats in Unreal Frontend, can see the events that run in the function. It work in 4.21, but it doesn't work in 4.22. ...

Overlapping Lightmap UVs Generated When Not In None LOD Group

UE - Graphics Features - Lumen - Dec 17, 2019

Overlapping lightmaps are generated when the LOD group is not the default. Setting the LOD group to None and rebuilding lighting doesn't have the same result. Found in 4.24 CL# 10570792 Reproduced ...