When closing ShooterGame on an iOS device, the application crashes due to "exhausting the real time allowance of 5.00 seconds". This issue is NOT a regression for //UE4/Dev-Networking as it is also ...
The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...
If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...
When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...
Adding DesktopPlatform to the PublicDependencyModuleNames.AddRange() section of the Project.Build.cs file causes the project to fail packaging with the following error (full package logs in callstac ...
Opening a module with references to a disabled plugin can crash the editor. ...
SceneTexture:WorldNormal causes decal to ignore Emissive Color. ...
When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...
Attempting to generate abstract class from blueprint crashes editor on compile. Frequency: 4/4 ...
Using PostLoad in a class that has a Blueprint derived from it can result in a crash if the Blueprint is saved immediately before and after PIE. CrashReporter Link: [Link Removed] ...