Static mesh Viewer Camera Appears to be tilted after setting the orbit pitch to 90 and Orbit yaw to 0

Tools - Nov 21, 2016

Static mesh Viewer Camera Appears to be tilted after setting the orbit pitch to 90 and Orbit yaw to 0. The camera becomes tilted and does not rotate around the static mesh as it does by default Not ...

Clicking the Yellow Reset to Defaults Button on an exposed Value for struct Arrays always defaults to '0'

UE - Gameplay - Blueprint - Jan 8, 2015

When using the track builder plugin, the default settings for the track width starts at 1. However, when the yellow arrow is clicked to to restore the track back to default it sets it to zero instea ...

[MetaSounds][Trigger Route] - If Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on triggering Set

UE - Audio - MetaSounds - Mar 18, 2022

When using the Trigger Route node, if Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on set. [Link Removed] ...

[CrashReport] Crash on Mac during Editor load (out of memory loading Boot.ddc): Assertion failed: A.ArrayNum >= 0

UE - Foundation - Core - Jun 14, 2017

This is a common crash occurring for Mac users in the 4.16 release. It appears to occur during editor startup. The below details are taken from user log files.LogFileManager:Error: Requested read of ...

Making the viewport fullscreen while Application scale is a value other than 1.0 results in a zoomed in/out viewport

Tools - Jan 11, 2017

When using Application Scale in the editor, using F11 to make the viewport fullscreen results in an either zoomed in or zoomed out fullscreen version. Note: This same issue occurs when using a comb ...

[CrashReport] UE4Editor_PropertyEditor!TSharedPtr<IPropertyUtilities,0>::ToSharedRef() [sharedpointer.h:794]

Tools - Dec 6, 2017

Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...

Error launching onto HTML5: "Expression (0) failed in \Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:428!"

UE - Platform - Mobile - May 9, 2017

This is launching on to Firefox 53.0.2 (64-bit) and also occurs in Main. Error message:uncaught exception: ASM_CONSTS<@blob:http://localhost:53501/4354ee7b-de4a-419b-b0bc-5d58ff557ed2:1:38655 _emsc ...

UForceFeedbackEffect is only making slight vibration in iOS when value rises from 0 or effect is started.

UE - Platform - Mobile - Jun 11, 2019

UForceFeedback is expected to give vibration just like in the graph of the asset. But only in iOS it is not. It is expected to give continuous vibration following the forcefeedback asset, but only ...

[Metal-Epic:Tools] Compiling Metal 2.0 shaders on XCode 9.3 beta with desktop forward selected fails on iOS

UE - Graphics Features - Mar 30, 2018

Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT:   LogShaderComp ...