StartCameraFade() breaks on mobile projects after editor is closed/reopened

UE - Platform - Mobile - Oct 6, 2015

If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...

[CrashReport] UE4Editor_Engine!FMaterial::GetShader() [materialshared.cpp:1790]

UE - Graphics Features - Jun 12, 2018

No user comments in crash group 1785 int BreakPoint = 0; 1786 1787 // Assert with detailed information if the shader wasn't found for rendering. 1788 // This is usua ...

FTabManager::FindPotentiallyClosedTab Crash Due to Invalid Array Indexing

UE - Editor - Workflow Systems - May 25, 2023

As you can see from the above callstack it appears that calling RestoreArea can call FindPotentiallyClosedTab again higher in the stack, which can Remove() an entry from CollapsedDockAreas- this cau ...

Possible bug with GAOGlobalDistanceFieldCacheMostlyStaticSeparately

UE - Graphics Features - Jun 2, 2025

The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...

Assertion occurs when undoing a Child State's unparenting from another Child State in AI State Trees, leading to a crash.

UE - AI - StateTree - Apr 15, 2022

Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...

Niagara Uniform Ranged for integers maximum is exclusive but should be inclusive

UE - Niagara - Dec 17, 2019

Uniform Ranged for integers maximum is exclusive but should be inclusive or at least say otherwise ...

Editor crash when Use Dynamic Material Instance is set to "True" on landscape

UE - LD & Modeling - Terrain - Landscape - Mar 23, 2018

Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...

[Audio][Niagara] - Audio Spectrum only reacts to Channel 0, despite setting to another channel

UE - Audio - Submixes - Jun 6, 2023

While doing some extra testing of the Submix Analyser fixes, I noticed there is a setting to set the channel of the submix to give the analyser. It always works for channel 0, but changing it to any ...

Doing a Rebuild in Visual Studio fails to compile

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2016

Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...

OnComponentWake Event does not trigger when the physical body is awoken by a Force

UE - Simulation - Physics - Feb 27, 2025

OnComponentWake Event does not trigger when the physical body is awoken by a Force. The steps described on Steps To Reproduce is enough to replicate this behavior. The OnComponentWake event is only ...