Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...
This is a regression that was introduced alongside a memory optimization for Animation Blueprint assets. Suggested workarounds:Disable "Async Loading Thread Enabled" ORDisable Blueprint nativizati ...
Having an Animation Blueprint open when rendering a movie using "Render CustomDepth Pass" via Sequencer causes the Animation Blueprint Preview to be rendered rather than the cine camera actor set in ...
It appears to be an issue with persistence and the sequencer. If the level is saved and reloaded without opening the sequencer all hierarchy is fineif you open the sequencer, then save the level, ...
When using Weld Simulated Bodies enabled AttachToComponent func, the child Primitive Component's BodyIstance ActorHandle is released. As a result, in BodyInstance.cpp, the judgment of FPhysicsComman ...
Adding local offset to Paper Flipbook in UE.4.22 results in rendering distortion. ...
Custom Delta Property NAK handling is done via Custom Delta Base States. Whenever we replicate a CDP, we have the implementing code return a Custom Delta Base State. However, before a CDP is ever re ...
At a licensee, I discovered a problem where Blueprint-created array and map properties are not correctly propagating the ContainsInstancedReferenced property flag. This means that if you create a Ma ...
Editing color curves at the emitter level will not propagate to the system level when saving and applying. The curve will look correct int the system stack, but the particle colors will not match. ...