Crash when using Set Collision Response on a Destructible component. The repro is using the Construction Script but this also happens using Event Begin Play in the Event Graph on play. It crashing ...
Moving files to a sub-folder crashes the editor. ...
Setting the root of the furthest child actor results in a crash after pressing compile on the blueprint. Example project: [Link Removed] ...
If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...
This is an issue with inconsistencies over rig names and how control names are generated. We expect that a control name will be appended with _CONTROL or _CURVE_CONTROL. But because URigHierarchy: ...
If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...
Crash after deleting Editor Utility Widget and accessing from Window menu ...
It is possible to experience an editor crash in 5.5.4 when the cook process generates a warning that references an asset while the editor is saving. It seems that during a save operation, the code t ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...