[MAC][OCULUS]: Oculus Audio SDK Support

UE - Platform - XR - Jun 29, 2015

When/if Oculus ever restore Mac support add the audio SDK too. Investigate if there's anything we can do in the interim and if not then do a much better job that VR only works on Windows & add dialo ...

Renaming the function for a bound event will cause the event to stop working

UE - Editor - UI Systems - Jun 26, 2015

A user found that when renaming a binding for a mouse down event for a border widget that the event would no longer fire off. They only worked as long as the default name was used. ...

Font Differences

UE - Editor - UI Systems - Slate - Jun 25, 2015

There are some rather large differences between Freetype and Photoshop's rendering of the Fira font. You need to set your image in Photoshop to be 96 DPI. The newer version of Freetype appears to ...

Using TableViewBase class causes compile errors

UE - Editor - UI Systems - Slate - Jun 25, 2015

Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...

Modifying collision via SetTile does not recreate physics state or mark it dirty to do so later

UE - Gameplay - Paper2D - Jun 24, 2015

It should probably mark it as dirty but not recreate until end of frame (or expose it as a param to the method) since procedural generation would be too slow otherwise. We should also offer a funct ...

Material Usage Flags not triggering Source Control

UE - Rendering Architecture - Materials - Jun 24, 2015

Usage Flags are not correctly marking Materials as dirty when automatically setting and with using a Source Control method. Compact Repro Steps from User: "To reproduce: Create a entrance level th ...

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project

UE - Gameplay - Jun 24, 2015

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project. The user reporting this reports a memory leak and crash, but I have not been able to reproduce that in partic ...

Enabling "Use mouse for touch" causing the drag and drop function to only work every other click in the editor

UE - Editor - UI Systems - Jun 24, 2015

After enabling the "Use Mouse for touch" option in project settings the drag and drop function only working every other time, when clicking and dragging. This only happens in the editor ...

The fill option for the horizontal alignment becomes inconsistent when changing scale of a user created widget that contains a text block wrapped in a size box

UE - Editor - UI Systems - Jun 23, 2015

The smaller the scale box is the more to the right a text block from the user created widget will get. In this example the User created a text block that was inside of a size box. They they added th ...

Users are crashing on launch. D3D11 errors

UE - Graphics Features - Jun 23, 2015

Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...