Assets are removed from duplicated world partition levels

UE - World Creation - Worldbuilding Tools - World Partition - Dec 9, 2021

Duplicating a world partition level appears to cause all assets within that duplicate to disappear once the duplicate is reloaded This a not a regression due to being a new feature.  ...

Solidworks exporter installation does not proceed

UE - Editor - Content Pipeline - Datasmith - Exporters - Dec 9, 2021

3 users reported the same issue. DEBUG: Error 2203: Database: 1031. Cannot open database file. System error -2147287038  or DEBUG: Error 2203: Database: 1036. Cannot open database file. System err ...

Replicated Struct with TMap property cannot compile even with custom NetSerialize

UE - Networking - Dec 9, 2021

While TMaps are not supported for replication, previously one workaround for this was to wrap the TMap property in a container struct. Users could then implement a custom NetSerialize function for t ...

GetStaticMeshViewport() is called without checking if it returns a valid viewport causing the Editor to crash

UE - Editor - Dec 9, 2021

This is not a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0-EarlyAccess CL16682836 Binary //UE5/Release-5.0 CL18407655 Personal P4 When opening a static mesh without ...

udatasmith runtime import does not work properly

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 9, 2021

The udatasmith is created through the unofficial blender exporter that seems to still be using SDK 4.24E0 ...

Reflection result of clear coat bottom normal is not correct.

UE - Rendering Architecture - Materials - Dec 9, 2021

This problem tends to appear in the southern hemisphere of spherical objects. It is not reproduced in 4.19. ...

Incorrect number of vertices displayed by ProfileGPU command in Cascade particles

UE - Niagara - Dec 9, 2021

This issue was reported by the licensee, but it's possible that the number of vertices in the particles is higher than it really is. ...

Project crashes in split screen when entering water body lake

UE - LD & Modeling - Terrain - Water - Dec 8, 2021

When creating a landscape with a waterbody lake. The engine will crash when in split screen when the player enters the water. This is not regression, it is occurring in 4.26. ...

AttachChildren can be incorrect on client if parent and attached actors are spawned at the same time on the server

UE - Networking - Dec 8, 2021

See linked UDN for more info. It seems as though if both a parent actor and its attached actors are created at the same time on the server, then there is a chance the attached actors won't appear at ...

Using the Transform Tool to manipulate multiple Event Trigger keys at different times in the Sequencer Curve graph sometimes causes crash

UE - Anim - Sequencer - Dec 8, 2021

This is not a regression. I was able to reproduce the crash in 4.26. Using the transform tool to manipulate keys for an Event Trigger within the curve editor of sequencer sometimes causes it to cra ...