Replicated subobject won't be recorded in replay checkpoints if it has no replicated properties

UE - Networking - Jun 8, 2022

Because the subobject's RepLayout is empty, it won't write anything to the bunch when recording a replay checkpoint. This means that when scrubbing to a time past a checkpoint, the destroyed subobje ...

C++ Actor Component is removed from Actors in scene when the Editor is restarted

UE - Foundation - Jun 8, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 C++ Actor Component is removed from Actors in scene when the Editor is restarted. ...

GPU Lightmass ignores IES Profiles on Static Lights while building lighting

UE - Graphics Features - Jun 8, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 GPU Lightmass ignores IES Profiles on Static Lights while building lighting. Tested with different Global Illumination and Reflection s ...

Right click editor/Slate windows blackout after a while of repeatedly clicking them.

UE - Editor - UI Systems - Slate - Jun 8, 2022

Licensee video of the issue here - [Link Removed]  This can be worked around with this setting:  [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...

Some Niagara Fluid systems are not visible in a packaged project

UE - Niagara - Jun 7, 2022

Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...

Type promotion should handle UObject subclass custom operator functions

UE - Gameplay - Blueprint Editor - Jun 7, 2022

We should modify FindBestMatchingFunc_Internal for the case of UObject pins to search for a best matching subclass instead of just use the base UObject comparison.  We could also exclude any func ...

Crash when changing details of an animation in an Animation Composite

UE - Anim - Jun 7, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Fatal error is thrown and the Editor crashes when changing details of an animation in an Animation Composite. ...

Improper include generated when C++ class is in a subdirectory

UE - Editor - Workflow Systems - Jun 7, 2022

This is not a regression from 4.27.2, however, a similar issue was fixed in 4.26. Generating a C++ class that is in a subdirectory generates the #include "Subdirectory/Class.h" instead of #include ...

D3D validation error about resources being deleted while in use

UE - Rendering Architecture - RHI - Jun 7, 2022

We believe this is a bug in the D3D validation layer, rather than an actual error in our code. We're in touch with Microsoft about it, but I'll make this ticket to track the progress of that investi ...

When TSR is enabled, the maximum brightness is clamped to about 16000.

UE - Graphics Features - Jun 7, 2022

You can also check it by enabling real-time rendering in the NewMap.umap of the attached project, and then clicking on "High Resolution Screenshots". (You may need to disable and enable post-process ...