Bad cast in editor utility widget when casting to Movie Scene Property Track

UE - Anim - Sequencer - Aug 3, 2022

When reloading utility widgets the Movie Scene Property Track seems to be unrecognized causing cast nodes to become invalid. ...

Subcategories in Visual Logger do not Remember Open/Closed State

UE - AI - Aug 2, 2022

Within the actor snapshot area, you can categorize information into different sub-trees, each of which are expandable. However as you scrub through the timeline and new events happen, any sub-catego ...

Developer Folders Visible Due to Legacy Path Filters

UE - Editor - Content Pipeline - Content Browser - Aug 2, 2022

The Other Developers folder is comparing against the virtual path of a file to see if it starts with "/Game/Developers", but the virtual paths of all the developer folders start with "/All/Game/Deve ...

Multiplying CompleCollision by inverse scale does not create a collision

UE - Framework - Components - Aug 2, 2022

If multiplying a mesh with ComplexCollision by inverse scale, the geometry may not be created on the mesh. This may depend on the assets of the mesh. In the sample example, the navmesh is not create ...

Undoing parent deletion creates duplicate child actors

UE - Gameplay - Blueprint - Jul 29, 2022

Undoing the deletion of an actor with a child actor component added via the details panel (IWCE) duplicates the child actor and the hierarchy is incorrect in the scene outliner. This seems to only h ...

The value of LLM AudioSummary is not an Audio-related aggregate value.

UE - Audio - Jul 29, 2022

"stat llm" does not show that the Audio summary value is the sum of Audio related tags. In the attached screenshot, when executing "stat llmfull", the AudioSummary value is less than the sum of "Aud ...

AnimMontage notify callback destroying owning actor causes crash

UE - Anim - Runtime - Jul 28, 2022

Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...

GPU memory leak during large source control operations

UE - Editor - Workflow Systems - Jul 28, 2022

We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...