When you ALT-Drag a Decal that is not using the Dbuffer settings, the Engine will crash. The issue is not reproducible in Main Promotable-CL-2581018 This is a regression. Worked in 4.7.6, broken ...
Seems to be an issue with the indirect lighting cache where if you have interpenetrating static meshes (for example static mesh rocks that make up the ground), there are cases where the cache points ...
Developer struggling to make area lights Was trying to use an IES light profile and change source radius and length, but it didn't seem to scale in a way that made sense[Image Removed] Not sure if t ...
When a user switches their main monitor to the right monitor this will not allow the user to navigate the menus in the editor using keyboard inputs. ...
After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...
MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...
When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material. Constant Value of 0: [Image Rem ...
If the user creates a widget blueprint and adds an image with transparency the image will appear slightly darker when launched in HTML5 (firefox nightlie in this test) ...
When using a code created function call inside of a blueprint that takes in a pointer to a UBlueprint as a paramter the pin for setting the desired blueprint will cause a compile error when the edit ...
If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...