Editor crash after unload a data layer

UE - World Creation - Worldbuilding Tools - World Partition - Jun 2, 2022

HighResShot's bDumpBufferVisualizationTargets does not work on PNG output.

UE - Rendering Architecture - RHI - Jun 2, 2022

If the same command is executed with 4.27, multiple screenshots will be saved. ...

Crash when trying to copy-paste nodes in a module graph

UE - Niagara - Jun 1, 2022

The nodes I tried to copy are in the screenshot. Hit an ensure before the crash: Ensure condition failed: ScriptVariable != nullptr [NiagaraScriptGraphViewModel.cpp][Line: 294] Script variable sh ...

USDStage - USD Material Overrides not reading

UE - Editor - Content Pipeline - USD - May 31, 2022

USD material overrides do not get applied properly to a USDStage prim inside UE.     When a material override that is set to a parent prim of USD Material, the override is ignored.   A usd material ...

Wobbling effect on meshes

UE - Graphics Features - May 31, 2022

Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin.  ...

Blueprint context menu doesn't list function calls for array properties

UE - Gameplay - Blueprint - May 31, 2022

Possibly one of the lesser know features of Blueprints is that we allow the connection of an array of actors to the "self" pin of a function (see pic). This is essentially a shorthand for writing an ...

Runtime Virtual Texture samples at low precision for very large volumes

UE - Graphics Features - May 31, 2022

When using a runtime virtual texture with a resolution of greater than 2^24 we can start to see a lack of precision in sampling when the sampling UVs get closer to 1. To see this we need to be usin ...

[CrashReporter]UnrealEditor-Engine!UWorldPartition::GenerateStreaming(TArray<FString,TSizedDefaultAllocator<32> > *) [WorldPartitionStreamingGeneration.cpp:570]

UE - World Creation - Worldbuilding Tools - World Partition - May 31, 2022

Generated from CrashReporter user's comment: Everytime I press "Play" in this specific project, the program crashes ...