Fbx re-import material issue on LOD 1 and more

UE - Editor - Content Pipeline - Import and Export - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...

[CrashReport] UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]

UE - Foundation - Core - May 13, 2019

Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...

Spawned Actors do not appear in World Outliner

Tools - May 11, 2019

Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 64 ...

Grouped meshes appear to rotate when used in streaming levels

UE - World Creation - Worldbuilding Tools - World Composition - May 10, 2019

Grouped meshes appear to rotate when used in streaming levels. If the parent of the group has a rotation, it appears to pass this on to the rest of the group after the meshes are streamed in. As a n ...

Actor Component gets displayed above Scene Component when making a new root

UE - Gameplay - Components - May 10, 2019

Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...

Cannot set FVector values in a "Make Struct" node in Blueprint

UE - Gameplay - May 9, 2019

When trying to use any "Make Struct" node that uses vector values, the values typed into FVector fields will reset to 0. This is a regression from 4.21.2 (CL-4753647). This reported and tested in ...

Scrubbing Animation Timeline in Montage does not trigger sound notifies.

UE - Anim - Runtime - May 9, 2019

Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...

Crash: Nativized AnimBP instances can assert on load in a cooked build with async loading enabled.

UE - Gameplay - Blueprint - May 9, 2019

This is a regression that was introduced alongside a memory optimization for Animation Blueprint assets. Suggested workarounds:Disable "Async Loading Thread Enabled" ORDisable Blueprint nativizati ...

Sequencer Rendering Bug When Rendering Custom Depth Of Animation Blueprint Preview

UE - Anim - Sequencer - May 8, 2019

Having an Animation Blueprint open when rendering a movie using "Render CustomDepth Pass" via Sequencer causes the Animation Blueprint Preview to be rendered rather than the cine camera actor set in ...