GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
Switching over to GPUCompute with Skeletal mesh surface sampling will crash in Vulkan. This does not occur with CPU sims or in D3D. When testing with D3D I would get the same Niagara compile warning ...
GameplayAttribute-type function arguments in BP-callable functions(I.E a Blueprint event graph) or nodes have their value reset on BP compilation ...
In Content Browser Preview asset looks correct, but when opening and using texture. Only textures A and B are used instead of A,B, and C. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
When diffing the two blueprints, the FText values are deemed different when they are the same. A workaround has been found by doing a pure string-compare for FText inside "GraphDiffControl::ArePinsD ...
OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...
Setting up root motion in a sub instance to RootMotionFromEverything seems to cause the sub instance to evaluate, and override the notifies of the animation that was playing, which prevents the noti ...
The engine will crash when cluster bounds barely overlap. ...
Remote Control Plugin missing from plugin window. If you follow the instructions on this page they don't work due to the missing plugin. Searching "Web Remote Control" also doesn't find the plugin. ...